Fix: play sound for Missile Silo being built just like a sound is played for all buildings - #4785
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VariableVince wants to merge 1 commit into
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Fix: play sound for Missile Silo being built just like a sound is played for all buildings#4785VariableVince wants to merge 1 commit into
VariableVince wants to merge 1 commit into
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…resent in the repo. Just never put in sound controller. It really seems to have been overlooked when approving sounds in openfrontio#3394. The other unapproved files seem to actually not (yet) be approved for a reason. But all other buildings emit a sound on being built, just not the missile silo and that's why it genuinly seems overlooked.
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WalkthroughMissile silo creation now emits a new ChangesMissile silo sound
Estimated code review effort: 1 (Trivial) | ~5 minutes Suggested reviewers: Poem
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
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Description:
When a building is constructed, they all emit a sound. Port, city, etc. Except for missile silo which are built silently.
But a sound effect was originally made by camclark when he made all the other sound effects. The sound file for silo-built is therefor actually already present in the repo.
Add this existing, original, silo-built sound effect to the sound controller.
The silo sound simply seems to have been overlooked when approving sounds in #3394.
The other unapproved files seem to actually not (yet) be approved for a reason. Like i can imagine not wanting a sound on every sam missile fired. But all other buildings emit a sound on being built, just not the missile silo and that's why it genuinly seems overlooked.
Missile Silo built created in PR 3394 already and was "Waiting for approval" but actually seems to have been overlooked for approval, as the only building where no sound is played currently:

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