Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
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Updated
Jul 5, 2026 - C++
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
PC Port WIP based on existing decompilation of Silent Hill 1 made with Claude and Psycross
Unofficial working port of Command & Conquer: Red Alert running natively on iOS, Android, Linux and macOS. SDL2 video/audio/input. No game assets included.
A cross-platform open source port of Master of Magic game from Microprose
An unofficial port of DELTARUNE for Linux!
Unofficial working port of Command & Conquer: Tiberian Dawn running natively on iOS, Android and macOS.
Unofficial Warcraft 2 for iOS (ECS 160)
Native SDL2 port of Reckless Drivin' (2000) — runs on macOS and Linux, no emulator required
Open source game engine for Baba Is You puzzle game
Wii port of SuperTux Classic (Milestone 1) with extensive bug fixes and performance optimizations
A gameboy port of the game Minesweeper
Command & Conquer Generals: Zero Hour running natively on Android — real engine (EA GPL v3 source, via GeneralsX)
Geometry Dash ported to Scratch with web compilation
Homeworld (1999) in room-scale VR, running natively on a Meta Quest 3. The engine draws the battle in tracked stereo around you and you command the fleet by pointing at it. An OpenXR port of Gardens of Kadesh.
Command & Conquer Generals: Zero Hour in the browser — the real 2003 engine compiled to WebAssembly. One-click play: assets stream once and cache permanently in OPFS; static hosting, no backend required. D3D8→WebGL2 renderer, WebRTC P2P multiplayer (WIP).
Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.
Doomgeneric re-implemented in Rust. Rip and tear down undefined behavior.
Simulate a case-insensitive filesystem with symlinks
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